Author Topic: Doom Game  (Read 9963 times)

Tinkerer

  • Guest
Re: Doom Game
« Reply #15 on: January 08, 2009, 08:45:44 PM »
Hey, that version of Doom is PRBoom, which supports the FreeDoom WAD -- see http://www.nongnu.org/freedoom (more levels, different sound and graphics, play without the original Doom levels installed.)

It goes in the same folder as the main WAD and you chose the WAD you want to run at the command line.

You might want to set up an extra shortcut for each WAD you install.

Tinkerer

  • Guest
Re: Doom Game
« Reply #16 on: January 10, 2009, 05:16:44 PM »
Sorry -- I forgot to mention http://www.doomwadstation.com/ , where you can get new graphics, extra levels, sometimes even completely conversions to a new game.  I don't know which of these work with PrBoom, and note that many of them will require a full original Doom or Doom II WAD file. It's unlikely I'll ever try them all, so feel free to add your own reviews/notes for individual WADs!

Tinkerer

  • Guest
Re: Doom Game
« Reply #17 on: January 11, 2009, 12:12:08 AM »
And finally -- how to use WADs

Right now, I'm launching the game from the command line -- I haven't attempted to set up a new shortcut or anything yet.

I'm storing all my WADs in the default folder (/share/games/doom) and then I open up xterm.

I go into the folder
( by typing cd /share/games/doom )
and then start the game by typing prboom -file xxx.wad yyy.wad where xxx and yyy are the names of the files in question.

For example, for starwars doom I type
prboom -file ENEMY.WAD Starlvl.wad

Note that most of these mods require a genuine copy of the original Doom or Doom II wad files -- you should be able to pick up the original for 5 or 10 £/€/$ in most games shops. Look for the collection.

ThatWikiGuy

  • Guest
Re: Doom Game
« Reply #18 on: January 11, 2009, 01:37:26 PM »
Hey, that version of Doom is PRBoom, which supports the FreeDoom WAD -- see http://www.nongnu.org/freedoom (more levels, different sound and graphics, play without the original Doom levels installed.)

It goes in the same folder as the main WAD and you chose the WAD you want to run at the command line.

You might want to set up an extra shortcut for each WAD you install.
Can I use Quake with PRBoom?

Tinkerer

  • Guest
Re: Doom Game
« Reply #19 on: January 11, 2009, 09:35:54 PM »
Hey, that version of Doom is PRBoom, which supports the FreeDoom WAD -- see http://www.nongnu.org/freedoom (more levels, different sound and graphics, play without the original Doom levels installed.)

It goes in the same folder as the main WAD and you chose the WAD you want to run at the command line.

You might want to set up an extra shortcut for each WAD you install.
Can I use Quake with PRBoom?

Tinkerer

  • Guest
Re: Doom Game
« Reply #20 on: January 11, 2009, 09:36:23 PM »
Can I use Quake with PRBoom?
Sorry -- that's a different beast entirely.

You might be able to recompile one of the Linux Quake ports to the machine -- check out http://tldp.org/HOWTO/Quake-HOWTO.html

I still haven't got a make environment on my box, so I can't try it myself.

rodonn

  • Guest
Re: Doom Game
« Reply #21 on: June 01, 2009, 08:10:43 PM »
does anyone know how to hack the doom-launch file in bin to allow other other wads from the desktop
the current text is
Code: [Select]
cd /share/games/doom
/bin/prboom

the file *needs* -file xxx.wad [yyy.wad ...] as a parameter

the doom.desktop needs to point to the new doomx.launch, and the ItemIndex= parameter needs to be changed to -1

mewtwo

  • Guest
Re: Doom Game
« Reply #22 on: June 01, 2009, 09:59:07 PM »
prboom is the OpenSource ReImplementation of the DooM engine. According to the man page you can give it a -file wadfile parameter. So how does the content of this launcher file look like?
Hint: It runs smoother if you don't start X but run it directly in the raw framebuffer.

rodonn

  • Guest
Re: Doom Game
« Reply #23 on: June 01, 2009, 10:34:05 PM »
the Doom.launcher file is in /bin/ and is a straight text file that contains what I quoted above:

Code: [Select]
cd /share/games/doom
/bin/prboom

The first line is the path to the wad file
the second invokes prboom

if I copy the file to say doomu-launcher (for my Ultimate Doom Wad) and then edit it to read

Code: [Select]
cd /share/games/doom
/bin/prboom -file doom.wad
and then create a .desktop file to drop the icon to the play tab, when I invoke the new app I get

Code: [Select]
The application you start encounters an error

rodonn

  • Guest
Re: Doom Game
« Reply #24 on: June 03, 2009, 08:29:01 PM »
OK... I've resolved the problem, it was me being a moron.
I'll try and write up a 'how-to' in the next week or so (I'm off on vacation)